Quickened Unity

Level Six Animalism Power

With this power, a vampire may touch an animal and link the spirit of his own Beast to the spirit of the animal. Once the two are linked, the Cainite can pull the thoughts, memoiries and experiences from the animal, mentally reliving the animal’s past. The longer the vampire maintains the link, the more information he can gather. However if the link is maintained too long, the vampire may become confused as to which memories are his own and which are the animal’s.

Cainites use this power for all manner of purposes. For example, wild stags know the lay of the surrounding forest, war horses remember how various bettles fared, and rats know all the crawlways into a castle and what lies below that castle.

System: Use of this power requires a Perception + Animal Ken roll (difficulty 6). Each turn after the first spent in this melded state requires the character to spend a Willpower point. It usually takes two turns to locate and extract a precise memory, and about five turns to share spirits completely.

Vampire: The Dark Ages Rulebook, Page 143


Category: Discipline Power 
Tags: Animal Ken Roll  Animalism Power  Level Six  Perception Roll  Willpower Expenditure