Vrykolas

Level Six Animalism Power

Drawing on his unholy connection to the beasts of the wilds, the Fiend drinks the blood of a ferocious animal - a wolf, bear, boar, or what have you. Immediately after the draining, a metamorphosis occurs: The Tzimisce takes on some of the features of the beast, becoming a hybrid monster. Fiends often use this power in combination with Assume the Zulo Shape and Chiropteran Marauder, especially when making war on Lupines.

System: The Tzimisce drains all the blood from an animal. Over the next three turns, the Tzimisce sprouts fur, tusks, claws, horns, and other assorted weaponry (the precise accourterments depend on the animal killed). Generally speaking the Fiend gains +1 to soak dice, claws inflicting Str + 2 aggravated damage, and a bite inflicting Str + 1 to Str + 3 aggravated damage (again, depending on the creature killed). All Social Traits drop to zero.

This power costs two Blood Points to activate. The Tzimisce must have a Vicissitude score of 3 or greater to use this power.

Libellus Sanguinis 1: Masters of the State, Page 64


Category: Discipline Power 
Tags: Animalism Power  Blood Expenditure  Level Six