Puppet Master

Level Ten Dominate Power

The character is able to Dominate another so completely that the victim will act as if he is the character, taking actions just as the character would. He has in fact become the Dominator, and his personality has been infused with that of his master. A link is maintained between the two; thus, the puppet is intuitively aware of what the master needs and desires.

System: A Charisma + Empathy roll must be made (difficulty of the target’s Willpower + 2 [maximum 10]). The number of successes indicates how completely the target has subsumed the Puppet Master’s personality into his own. This power can be attempted only once per year on a single individual.

Successes Result
1 Success Confusion reigns, but on occasion the puppet will take an action as the master would have him do.
2 Successes Schizophrenic; the victim's personality is half his own and half that of the master (and very confused).
3 Successes Save for occasional (but severe) lapses, the victim thinks as the master would.
4 Successes The victim consistently (but not always) behaves and thinks as the master would.
5 Successes The mastery is complete - it is as if there are two of them. The player can, in fact, play both characters as if they are one.

The Players Guide Second Edition, Page 75


Category: Discipline Power 
Tags: Charimsa Roll  Dominate Power  Empathy Roll  Level Ten