Plot Device

Level Ten Any Discipline Power

At a Discipline’s ultimate development, it can achieve any result the Storyteller deems appropriate, within the purview of that Discipline. therefore an Antediluvian with a Potence rating of 10 can split mountains, while Fortitude 10 can resist any conceivable attack as long as the Ancient retains a single blood point. Animalism 10 can do anything with animals that the storyteller wants in order to create cool scene, Presence 10 can produce any emotional effect the Storyteller needs to advance a plot, and so on for all the Disciplines.

Level Ten powers generally do not enable an Antediluvian to squash characters. (Lower-level powers are quite sufficient for that.) Rather, they serve to create situations that Vampire otherwise cannot adequately represent, and they allow Ancients to destroy cities - or entire nations - when they battle. Not every Antediluvian needs to possess ultimate mastery of all three clan Disciplines, but any Antediluvian the characters encounter should have at least one unique Plot Device to awe and terrify the characters

System: Level 10 powers do not consume blood points, and they require no dice rolls. They work because the Storyteller says so.

Gehenna, Page 182


Category: Discipline Power 
Tags: Abombwe Power  Animalism Power  Auspex Power  Bardo Power  Celerity Power  Chimerstry Power  Daimonion Power  Dementation Power  Dominate Power  Flight Power  Fortitude Power  Level Ten  Melpominee Power  Mytherceria Power  Obeah Power  Obfuscate Power  Obtenebration Power  Potence Power  Presence Power  Protean Power  Quietus Power  Sanguinus Power  Serpentis Power  Spiritus Power  Temporis Power  Thanatosis Power  Valeren Power  Vicissitude Power  Visceratika Power